Trailer Rating: 10 / 10
Hello everyone! And welcome to yet another preview of some the most potential games for PS consoles. I'm really looking forward to Thief's release (yet to be confirmed.) There has been no mention of collectors editions as of yet. However; I will let you guys knows if any news arises.
In the meantime, let's take a look at the video footage. The first minute of gameplay we hear Garrett weighing all the options for entering the Baron's compound. Audio and voice acting sound very distinct and clear, perfectly matching the character's personality and likeness. The next thing we see is "swoop dash" mechanic used by Garrett in previous titles. I believe this is a very useful tool and it mystifies as to how no others games have this sort of mechanic. This action is very human... when I say this I mean, there are many animators and game developers that are constantly trying to make character actions apply to what we would do in their situation in real life. This is difficult, yet if you succeed, your work will be remembered not only by your colleges but also the fans of the game. Also, I found the use/appearance of the character arms and hands interacting with its surroundings, pleasing to watch. Selecting your weapons and tools have been made a lot more easier to access via wheel.
After several minutes, we discover that the game's atmosphere it dark, misty yet scenic at the same time. The views of the moon behind the manor and clouds was indeed an impressive sight to see. As the character moved, I was pleased to see these small wet patches of water on the cobbled walkways. This may sound strange to you folks, but these are the small touches that contribute to the whole atmosphere and feel to the upcoming game. Lip-sinc is excellent as well as the NPC animations and body language. And like Dishonoured, there are many ways to reach your objectives. There is the light everything on fire and create havoc option, and there's the sneak, knockout and shoot people in the head silently option. So good variety there! As a thief, you will have some very handy tools to accompany with you on missions. Take for example: your mechanical eye. By using this, you will be able to see oil spills, see the movements of enemy movements via foot sounds, see wallets, pickpocketing opportunities, climbable areas and other tools. To balance gameplay, the developers have also provided empty bottles to create distractions, potions to refill your focus meter. The missions seemed to vary quite abit. I adore the look of Garrett's bow, and arrows. They look impressively jagged to add a more rouge feel rather than the super polished weapons you see in other games.
The stealth system is a lot more clear and clever. When you are in complete darkness, the edges of your screen will turn and twist and if you approach more lighted area, this effect will fade dramatically. So even if you are standing in front of guard in the dark, he will not see you as the darkness cloaks your appearance. The rope arrows are back1 Giving you access to secret and un-climbable areas.
Judging from what I have seen so far, I cannot wait to get hold of this game. Once more gameplay has been released, I shall review them in the future. It is my greatest hope that we get to see more footage and a collectors edition of some sort. If they did decide to create a collectors edition. what would you like to see?
Please feel free to answer in the comments box below! Many thanks!