Friday, 19 September 2014

Infamous: Second Son Review

                                                    My game rating: 9 . 2 out of 10 ...


                                   
WARNING: Review may contain spoilers.

Sucker Punches previous game titles: Infamous and Infamous 2 proved so successful from not only experience, to combat and the colourful characters amount surroundings. Within these previous game titles, you played as the fan favourite, Cole McGrath. In the first game, the story was heavily focused upon the discovery and development of your powers and the consequential decisions you have to make along your journey within the heavily populated and apocoliptical city. Infamous 2 differed greatly from it's predesessor: for the first time in the Infamous franchise, players had to opportunity to  traverse swamps, small forests, converse with much more colourful and constrasting characters, use new elemental abilities and a much more colourful and less concrete city to play in, New Orleans. The second game title heavily influenced the player to focus on their decision making and gaining power. Character types and voice acting, new enemy types and collapsable building were amoung the much needed new features and visual effects.

From there, Second Son brought together what made the previous games so enjoyable to play. Without further ado, let's get into the review for Infamous: Second Son!

Set in the tribal village, you play as Delsin Rowe, a care free young man with an eye for art and holds the attitude of a typical teenage boy. After obtaining the smoke power from an escaped convict, Delsin learns that he is one of the 'freaks' now and begins his long journey. His attitude may come from the difficult relationship he has with his brother, who is a police officer and firmly believes that conduits are the ills of the world and therefore deserve everything they get coming to them. Upon discovering his powers, Delsin shows his excitement towards his brother, telling him of the things he could achieve .... The ending to which only provokes his brothers dis-approval and anguish.

After the sibling disagreements, Delsin realises in order to save his tribe, he must leave home and venture into the heart of the DUP forces and to the area of Austustine's headquarters.

For the player, Second Son proves to be a welcome edition from Sucker Punch studios. Instead of the lore and characters being set in a typical superhero comic book or movie, Second Son has been given a much needed face life, an upgraded, fresh look - stepping foot into the modern world.

Much of the good points surrounding Second Son relate to character performance, game graphics, lip sinc via actor and their character, sound, light affects, weather affects, graffiti side missions, secondary character profiles, storyline, combat, enemy types, facial animations and lastly the choice system. My favourite mission sequence was identifying the murderer - full of surprises along with great attention to detail and displays a welcome change of creativity.


The only areas I feel should have occurred more often, were the choice options and more interaction with Fetch and other friends to Delsin. The option to either corrupt or aid an alley was an enjoyable feature, one that could have played more of a role.

If you guys have any questions, or noticed anything I missed, please get let me know and I shall try to answer. I hope you enjoyed the review.

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